A full press kit for Blade of Darkness can be found here. To keep up with the latest news and updates, please visit the official Steam page.
The gameplay content and story are untouched - featuring all the original game’s quirks and charm.īlade of Darkness launches for PC via Steam and GOG.com in October 2021.
“I'm glad that we've managed to sort out everything legal and, to our luck, unearthed the source code with the help of the original dev team. This only signals how undeserving was the game's fate,” said Elena Roor, Managing Director at SNEG. “Since its initial launch, Blade of Darkness continues to build a dedicated following - mods, ‘Let's Plays’, and community patches are found throughout the gaming community even today. Now players can descend into the madness once again as they devastate all who oppose them, leaving piles of corpses in their wake! This updated version by noted retro-porting developers Fire Falcom and General Arcade brings the classic title to modern PCs with widescreen support up to 4K resolution, new display settings, and stability improvements. In Blade of Darkness, players take on the role of one of four characters, each with their own individual strengths, weaknesses, and skills, as they hack and slash their way through hordes of enemies on a gory quest to save the world from the forces of chaos. With its original 2001 release, Blade of Darkness earned kudos for its unrelenting and varied gameplay and unique combat mechanics. Updated for the modern generation of gaming PCs, the re-release of Blade of Darkness will give players the chance to experience the relentless gameplay with unique and vicious combat mechanics and role-playing elements that helped to pioneer the “soulsborne” genre and influence so many modern, beloved games. is thrilled to announce that the timeless action-adventure classic, Blade of Darkness, will make its way to PC via Steam and GOG.com this October. London, UK (August 13, 2021) - Today, video game publisher SNEG Ltd. If not, thanks anyway for all the work so far.Brutal and Bloody Dark Fantasy Action-Adventure Game Blade of Darkness Gets Updated Re-release on PC If you ever have time to have a look into it will be very welcome. I guess there's no way for the ENB to access the depth info form Nglide DX9 wrapper? ENB also switches off when a big body of water is on the screen. Sadly it makes 0the game is crash at reload right now so is all very clunky and WIP. Works well most of the time and looks great with the impressive dynamic shadows of the game.
To solve that issue on my end I worked in a mod that adds a light to any weapon the character is holding. So you have to look at a torch, sun or any flame for the ENB to kick in. It only works when a flare from a light in the game is on screen. I tried most versions and this is the only one that seems to work.
Im Using ENB 0.158 for GTA San Andreas. In order to get it to run on DX9 I'm using nGlide Wrapper and choosing Voodoo2 as the renderer in the game setup. Boris, you mentioned you like this game so maybe you are interested in the few things I found out in order to get ENB running. In order to return the favor I decided to post this. Is great that he is sharing it with the world for free. I only used it before briefly on Skyrim but I'm starting to see the potential of it as a tool to bring old classics into modern times. Hi, I just found out this post after a couple of weeks of toying around with Blade and ENB.įirst of all I want to thank Boris Vorontsof for all the extraordinary work he is doing with the ENB series.